DRAGON ZOMBIE DROP BOTH GOLD AND FULL
Each head can also deal enormous physical damage, being capable of killing one of the players at full health if caught off guard. It has three heads instead of two (likely to compensate for the increased player headcount), can cast Fire spells in addition to Dark magic, and now has twice as many Instant Death abilities. Unlike many returning bosses, the Zombie Hydra has undergone significant changes in appearance and abilities. Unlike most optional bosses, there is no reward for killing it apart from the enormous amounts of experience and ability points accumulated from its reviving heads (while said to be revived, each new head increased the reward pool as if it was another enemy), and as such can be fought as an experience farm. The Zombie Hydra is located in the western tomb of Graybone Cemetery, surrounded by red clouds that can only be crossed with the Winged Boots. It also has high HP backed by above-average Evade. On the other hand, it is weak to Fire and especially Holy. The Zombie Dragon's resistances are straightforward it absorbs Poison and Dark, is immune to Doom and Instant Death, and greatly resists Stun and Syphon.
Fortunately, all Zombie Hydra battles are optional, and there is no reason to actually fight them unless the party hasn't reached the level cap yet or the player desperately needs Solid Spikes and Dragon Scales for some reason. However, they are still very powerful foes, boasting strong non-elemental attacks. They are essentially downgraded versions of the Zombie Hydra that appears in Epic Battle Fantasy 2, lacking some of its strongest attacks (like Syphon) and its ability to revive others of their kind.
There are two battles involving them a single headed specimen, and a classic two-headed specimen. Zombie Dragons only appear in the game's final area, The Rift. However, its weaknesses to Holy and especially Fire can be easily exploited by both Matt and Natalie. The Zombie Hydra resists Dark, Poison, and all status effects and debuffs it's also completely impossible to Poison. Its physical damage output and use of Grim Reaper will likely get the player into the habit of using Auto-Revive, which is extremely helpful for the rest of the game. It has a balanced set of attacks, including physical, magical, and status-based assaults, as well as Grim Reaper - the proto- Instant Death spell which deals over 99999 damage to one of the players if it hits, being guaranteed to kill them. The Zombie Hydra is generally resistant to Dark, Bio, Syphon, Freeze, Stun, Doom, and Instant Death, but has serious weaknesses to Holy and Fire.Ī two-headed Zombie Hydra is the penultimate boss of the game, appearing in Wave 19. Every head has identical stats and abilities, besides any changes (such as via debuffs) that happen during the battle. Its signature ability allows it to revive its heads when their HP is depleted - only by slaying all of its heads at once (or in quick succession) can this be averted. In all appearances, the Zombie Hydra mainly favors powerful physical attacks and Dark magic it also has some Bio and Fire options, depending on the game.
Later games eschew this notion by having the monster drop nothing but bone and darkness-themed Materials, implying that it is nothing but skeletal remains animated by dark magic or some other evil power. Its heads can now be severed from their necks, leaving them floating in the air as an orb of red light appears in the skull cavity.ĭespite appearing completely skeletal, the Zombie Dragon is implied to still have some flesh on its body in EBF3 its Bestiary entry calls it a "Rotting Hydra", and it can drop Dragon Scales when defeated. In EBF4, the Zombie Hydra has been completely redrawn more notable changes include being white instead of off-white and the horns being merged with the skull into a single structure. Certain attacks reveal that it also has a large tail that ends in a massive bone spike, yet it has no visible body in combat, and the overworld sprite in EBF3 looks like some sort of serpentine creature. Each head has two large horns on the back of its skull, huge jaws full of sharp teeth, a long neck dotted with large spines, and numerous smaller spines on its skull. As with most multi-part enemies, each head counts as a separate foe (like the Pyrohydra), but the lore treats them as the appendages of a single being. The Zombie Hydra appears as a skeletal dragon with multiple heads two and three are the most common, but it sometimes appears with as many as four or as few as one.